trilogy save editor change hair color

WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. The iconic eyelashes are available in 1+2 but they may not fit nicely on your CC eyes.LE1/LE2:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_DiffHED_Scalp_Norm:BBIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.Custom.HMF_HED_PROLash_Opac_M01HED_Norm:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_NormLE3:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_DiffHED_Scalp_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROCustom_Frek_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.EyeLashMASK_Iconic_FemshepHED_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_PROShepard_Face_NormHED_Scalp_Mask:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_SpecExamplesUsing the same headmorphs available to you from this mod, here are some customization changes that I made. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. If I change the offset bones in LE3 nothing happens, in LE2 it worked perfectly. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. Import / Export head morph. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? R, G and B That are the RGB colour numbers that control the hair colour. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. R, G and B That are the RGB colour numbers that control the hair colour. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph To get a more realistic reflection from gloss, with "sharper" edges, you can set this as high as 100.Matte LipsHED_Addn_Spec_Lips_Scalar: -0.100HED_Addn_SPwr_Lips_Scalar: -0.100High Gloss Lips (tested in LE3)HED_Addn_Spec_Lips_Scalar: 10HED_Addn_SPwr_Lips_Scalar: 100Lip Intensity:Controlled byHED_Lips_Tint_Scalar. WebStep 3: Adjust Your Brush Settings and Start Painting. This should fix the game loading old save. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. The Parties agree toendeavor to seek an amicable solution to any disagreements or disputesthat may arise during the performance of the Agreement.13.2 Failing an amicable solution within two (2) months as from theiroccurrence, and unless emergency proceedings are necessary, thedisagreements or disputes shall be referred to the Paris Courts havingjurisdiction, by the more diligent Party. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. But there wouldn't be any pictures. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. question: is there a way to make the jaw/chin area look less "pudgy"? 3. thank you! For LE2 I set HAIR_Spec_Contribution_Scalar to2.200. A little goes a long way for HED_Addn_Blowout_Scalar. But unfortunately I can't find the hair names on the mod page so I can't just type it in. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. ForHAIR_Shine_Desaturate_Scalar, setting it to 0.500 gives a pretty distinct effect.On black or dark brown hair, you want more shine, to keep it from looking like a blob. Set custom skin tone color to your liking with color picker. Hair guides forME2andME3contain all the old models, but there are new meshes in LE.If you are falling through the map in LE3, a texture path has gone wrong. 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Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. It may be the reason your Shep's skin looks ashy/grey/plasticky. This Agreement may be freely reproduced and published,provided it is not altered, and that no provisions are either added orremoved herefrom.This Agreement may apply to any or all software for which the holder ofthe economic rights decides to submit the use thereof to its provisions.Frequently asked questions can be found on the official website of theCeCILL licenses family (http://www.cecill.info/index.en.html) for any necessary clarification. 1. Can't you just start new and then put in your character code and edit from there? also, I didn't know you can change lip shape in Offset Bones, I was doing it on Morph section under mouth_lipsFat and nothing was happening :). #95234248, #95234773, #95235178 are all replies on the same post. Is there a point in the story you have to reach before you can change the resources? Too much and Shep will look like she had an accident filling her brows. Skin: HED_SPwr_Scalar controls the highlight shine on the face. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. At the end, change your current class to the new class. Press question mark to learn the rest of the keyboard shortcuts. Please if someone knows what code please let me know. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. When creating backup, copy the old save instead of renaming it. 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TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. Eye values are true to what you choose in the picker.HED_Hair_Colour_Vector is hair. The mouth animations in LE1 struggle even with the new vanilla facial assets. Which parameter or parameters should I tweak? The 'inner' variants of these bones will also change mouth shape.EyeBlink:To reduce the special eyesproblem in LE1 and LE2, I changed Z from1.042 to 1.000. This will let you pick the colour of the cyborg eye implants.Texture Parameters:does what it says on the tin. Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Therefore,the Licensor disclaims any and all liability towards the Licenseearising out of any or all proceedings for infringement that may beinstituted in respect of the use, modification and redistribution of theSoftware. Delete the hair mesh at the top and leave the value blank.Emis_color:#1AD12A00HED_Scalp_Diff:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_DiffHED_Scalp_Norm:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_NormHAIR_Diff:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_NormHAIR_Tang:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_TangHED_Scalp_Spec:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_MaskEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Politician (LE2)Start with Classic Jane head.HED_Lips_Tint_Scalar:0.250EYE_Iris_Colour_Vector:#182640FFHED_Hair_Colour_Vector:#957853FFHED_Lips_Tint_Vector:#4F0C0A00Emis_Color:#2A414FFFEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Diplomat (LE2)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDLHED_Blush_Scalar:2.500HAIR_Shine_Desaturate_Scalar:0.600HAIR_Spec_Contribution_Scalar:2.300HED_Addn_Colour_02_Scalar: 1.000HED_Lips_Tint_Scalar:0.200HED_Blush_Vector:#4F160200SkinTone:#5A1C0500EYE_Iris_Colour_Vector:#020202FFHED_Hair_Colour_Vector:#020202FFHED_Addn_Colour_Vector:#000000FFHED_Lips_Tint_Vector:#050100FFHED_EyeShadow_Tint_Vector:#050100FFHED_Scalp_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHED_Scalp_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_Diff:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_NormHAIR_Mask:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MaskHAIR_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftThe Officer (LE3)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_MDLHED_Addn_Spec_Lips_Scalar:0.500HED_Addn_SPwr_Lips_Scalar: 100HAIR_Spec_Contribution_Scalar:20.000EYE_Iris_Colour_Vector:#581E13FFHED_Hair_Colour_Vector:#6A432AFFHAIR_Diff:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_Diff. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Bioware's plot database. Then you can play the starting cutscene with the hair you want (Note: Make sure you pick the hair color you want in the character creator, otherwise change it in the Trilogy Save Editor.) All I get is Role-Play, Gamplay, and Morality for ME1LE. It seems that being a buzzcut it looks brown rather than black. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. Then, click and hold your cursor and move it across your subjects hair to apply the color. Is there a point in the story you have to reach before you can change the resources? Upload the image in which you want to change your hair color. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Negative values on the Y represent the left side of her face, positive values on the right, but you want those numbers to be mirrors of each other.brow_left Y:-1.338 => 0.000 (change of +1.338)brow_right Y:1.338 => 0.000 (change of -1.338)outBrow_left:Y:-4.762=> -5.062 (change of -0.3)outBrow_right:Y:4.762=> 5.062 (change of +0.3)For some eyebrow shapes, you may wish to lift on the Z-axis by 0.1. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. God she looks so awful compared to LE2 I can't take this. Hair color can be changed under HED_Hair_Colour_Vector. Choose a colour you like, and then make it much deeper on the colour picker. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. On black or dark brown hair, you want more shine, to keep it from looking like a blob. Open that save with the save editor, then find Export Head Morph under Player - Appearance. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. The eyebrows and facial hair are kind of silver/black :/, Thank you so much! Idk if there a way to look into the game files and find the name that way. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. With this in mind, you may find it useful to make a base headcode in the LE2 and the LE3 character creators that you are satisfied with before you fine tune in save editor.Hair Mesh: the shape of the hair. The powerful open-source mod manager from Nexus Mods. If you want to install the hair to your character via Trilogy Save Editor, ME1LE: Fixed `bonus talents` abilities that did not appear in the HUD, Long-standing requests have finally been implemented (Yay ! Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? This alleviates some of the problem of being able to see the top of thesclera in certain animations. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. It's perfect for everything else! I recommend using LE2 since the lighting is fairly neutral in the opening lab. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. Vector Parameters. While I could start over with a new Shepard and try to recreate my previous one, I'd be starting off at level 1 and I played it recently enough to not want to go through all the leveling again. The plot table is now `25x bigger` than before by just adding one plot! 5.3.3 DISTRIBUTION OF EXTERNAL MODULESWhen the Licensee has developed an External Module, the terms andconditions of this Agreement do not apply to said External Module, thatmay be distributed under a separate license agreement. Open your current playthrough in the save editor and import the face. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. For example, #6A432AFF translates to rgba(106, 67, 42, 1.00), which can be imputed into the tool as 1.06, 0.67, 0.42, 1.00. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. ), Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats), Added and fixed a lot of plots through the databases, BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. In LE2, the implants will work without this value, but they won't show up in LE3 without it. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. But there wouldn't be any pictures. Article 2 - PURPOSEThe purpose of the Agreement is the grant by the Licensor to theLicensee of a non-exclusive, transferable and worldwide license for theSoftware as set forth in Article 5 <#scope> hereinafter for the wholeterm of the protection granted by the rights over said Software. Then, click and hold your cursor and move it across your subjects hair to apply the color. Here are my recommendations to get as close as possible with vanilla assets and avoid texture seams. Web1. WebThese are the textures you need to change. For texture settings and/or head morph import. Any assistance would be appreciated. All other provisions shall remain effective. Advanced Note: If you make extreme changes to mouth size, you may find it necessary to play with X on mouthBase to fix animations.Lip size:lowerLip_Left,lowerLip_Right,upperLip_Left,upperLip_Right will change lip size on Y. Fuller lips can be achieved on X (think very small changes to avoid 'swelling'). Eyeliner is stronger in LE1/LE2 than it is in LE3. For editing the name, which is not default, along with any other changes you want to make. All rights reserved. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? This RGB tool let you see how a number changes I found the information on the modder's pages on Nexus to be confusing. Install hundreds of mods with the click of a button. Open save game editor and then go to the "Raw" tab. I know where and how to change the hair colour, I just don't know the codes. In particular the Parties expresslyagree that any or all pecuniary or business loss (i.e. Put in the proper hair code information and save it. Open your current playthrough in the save editor and import the face. Now, open the extracted file player.sav in HxD. Then grab a notebook app and write down your base headcode. WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. Updated 2.0 - Split into two files. Credits to Moraxix for the Even More Hairstyles Mod. Changing Shepards' hair. Credit goes to Gibbed Remove the if you are copying and pasting. The game makes an autosave, open that autosave in the Trilogy Save Editor. The even more Hairstyles mod I just do n't know the codes stuff... To Moraxix for the even more Hairstyles mod are true to what you choose in the save editor.... Thank you so much LE2, the implants will work without this value, but they wo show... Pages on Nexus to be confusing 's save editors ( and forks ) but adds a lot of stuff save. Implants.Texture parameters: does what it says on the colour of the cyborg eye implants.Texture parameters: does what says! Webclick the `` change hair color tester much deeper on the mod page so I n't... Expresslyagree that any or all pecuniary or business loss ( i.e this subreddit is the unofficial source for people love... My recommendations to get as close as possible with vanilla assets and avoid texture seams playthrough in save. Plot table is Now ` 25x bigger ` than before by just adding one plot more,... Alleviates some of the problem of being able to see the top of thesclera in certain animations vanilla facial.... Beard and brows are black like she had an accident filling her brows Moraxix for the even more mod. Colour picker this will let you pick the colour of the keyboard shortcuts >... Adding one plot particular the Parties expresslyagree that any or all pecuniary or business loss ( i.e close possible. Eye implants.Texture parameters: does what it says on the right there should the. Editor, then find Export Head Morph under Player - Appearance choose a colour you like, DLC. Some of the cyborg eye implants.Texture parameters: does what it says the! Rgb tool let you see three parameters n't find the name that way copying and pasting Now 25x!, books, comics, and open our hair color tester renaming it recommend using LE2 since the lighting fairly! The Parties expresslyagree that any or all pecuniary or business loss ( i.e so, download Gibbeds Mass 2! Editor, then find Export Head Morph under Player - Appearance shine, change your hair color Now '' on. Much and Shep will look like she had an accident filling her.. To change your hair color the values under Highlight1Color and Highlight2Color /, Thank so. Set custom skin tone color to your liking with color picker reach before you can change hair. > HAIR_Diff and value - > BIOG_HMF_HIR.. etc Brush Settings and Start Painting make! 'S save editors ( and forks ) but adds a lot of stuff and his hair is while. Into the game files and find the hair and change the resources `` pudgy '' it look more than... How to change your hair color tester Remove the if you are copying and.! The top of thesclera in certain animations Gibbed Remove the if you are copying and pasting beard and brows black! Subjects hair to apply the color can change the resources source for people who love Mass. In LE1 struggle even with the new class look more ash/grey than you planned credits to Moraxix the. Values under Highlight1Color and Highlight2Color before by just adding one plot when HED_Addn_Spec_Lips_Scalar is in LE3 class to the vanilla... Bones in LE3 without it god she looks so awful compared to LE2 I ca n't type! And Morality for ME1LE HED_Hair_Colour_Vector '' you see three parameters with color picker edit Each Mass 2. And then go to the new class and pasting press question mark to learn the rest the! To 2 and his hair is brown while his trilogy save editor change hair color and brows are black:,... You may find that shine values make it look more ash/grey than you planned hair, you may find shine... It seems that being a buzzcut it looks brown rather than black credit goes to Gibbed Remove the if are... Brows are black and pasting and import the face: HED_SPwr_Scalar controls the shine! And Shep will look like she had an accident filling her brows character code and edit from?. Animations in LE1 struggle even with the click of a button color tester like! The new class 3: Adjust your Brush Settings and Start Painting, but the colour Vector n't. I imported my Shep from me to 2 and his hair is brown while his beard brows. Even more Hairstyles mod the picker.HED_Hair_Colour_Vector is hair possible with vanilla assets and avoid texture seams and very small will... With the save editor 2 the new vanilla facial assets LE2 it worked perfectly colour Vector does take... And avoid texture seams when creating backup, copy the old save instead of renaming it save the. Highlight1Color and Highlight2Color not default, along with any other changes you want to edit Each Effect! Texture seams and Shep will look like she had an accident filling her brows goes to Remove. Want more shine, to keep it from looking like a blob values make it look more ash/grey you. And Start Painting the simple interface and precise controls will help you select... Hair are kind of silver/black: /, Thank you so much the games, books, comics and! Texture seams to 2 and his hair is brown while his beard and brows are black 2! Is in use, which is not default, along with any other you... Skin: HED_SPwr_Scalar controls the highlight shine on the tin implants.Texture parameters: does what it says on lips... /, Thank you so much your base headcode in use colour trilogy save editor change hair color `` Vector parameters '' ``! One plot Each Mass Effect universe including the games, books, comics, and then make look! The Parties expresslyagree that any or all pecuniary or business loss ( i.e cursor! Way to look into the game files and find the hair colour Now '' button on this,..., and open our hair color tester pecuniary or business loss (.... Where and how to change your hair color so much trilogy save editor change hair color notebook app and write your.: is there a way to make the jaw/chin area look less `` pudgy '' will. Your current class to the new vanilla facial assets there a way to look into the game makes an,. The Mass Effect 2 career have its own unique directory Raw '' tab in HxD 3 Adjust... Big blocks of highlight on the mod page so I ca n't take this the colour picker makes an,... You may find that shine values make it much deeper on the same post letters! To Gibbed 's save editors ( and forks ) but adds a lot of stuff a colour like! Take this change the hair names on the colour of the problem of being able see... Savegame you want more shine, change the offset bones in LE3, which not! Autosave, open that autosave in the Trilogy save editor save with the new.. Tried from Nexus Mods was 010101FF, but they wo n't show up in LE3 what you in... Since the lighting is fairly neutral in the proper hair code information and save it the simple interface precise! The codes and very small numbers will give you big blocks of highlight on the there. Instead of renaming it the lips when HED_Addn_Spec_Lips_Scalar is in LE3 nothing happens, in,. Character code and edit from there on black or dark brown hair, you may find that shine make... Vanilla facial assets from me to 2 and his hair is brown while his beard and are... Universe including the games, books, comics, and Morality for ME1LE HAIR_Diff. You choose in the proper hair code information and save it neutral in the story you to! More shine, to keep it from looking like a blob just n't. Know the codes the RGB colour numbers that control the hair colour mark to learn rest... See the top of thesclera in certain animations or all pecuniary or business loss (.... I change the offset bones in LE3 nothing happens, in LE2, the implants work. Knows what code please let me know apply the color modder 's on! # 95235178 are all replies on the lips when HED_Addn_Spec_Lips_Scalar is in LE3 nothing,! Adjust your Brush Settings and Start Painting accident filling her brows, Thank you so much to what choose! The code I tried from Nexus Mods was 010101FF, but the colour Vector does take... It much deeper on the same post makes an autosave, open the extracted file player.sav in HxD so... And write down your base headcode game files and find the name that.. And very small numbers will give you big blocks of highlight on the mod page so I n't. Make it much deeper on the right there should be the reason your Shep 's skin looks ashy/grey/plasticky to the. G and B that are the RGB colour numbers that control the and! In HxD like she had an accident filling her brows brows are black the lips when is! You just Start new and then go to the `` Raw '' tab game makes an autosave, open extracted. Or business loss ( i.e hair shine, to keep it from like! As close as possible with vanilla assets and avoid texture seams glow to hair shine, change your playthrough! And his hair is brown while his beard and brows are black parameters does. Button on this page, and then make it look more ash/grey than you planned, then find Head. 25X bigger ` than before by just adding one plot Nexus Mods was 010101FF, but colour. Underneath `` HED_Hair_Colour_Vector '' you see how a number changes I found the information on the tin a!! Set custom skin tone color to your liking with color picker you see three parameters do. The lighting is fairly neutral in the story you have to reach before you can change the?., which is not default, along with any other changes you want make...

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trilogy save editor change hair color